Welcome to Part II of my board games confessional. Okay, so where were we? Oh, yes...
By the time I'd reached my mid-teens I'd become bored with chess. I was tired of its scripted and abstract qualities and was now looking for strategic games with more variables and realism. One day when I was at my local library I came across this fateful tome:
When I found out that there were board games that simulated famous battles of history, I became somewhat obsessed. This led to immediate frustration. I could read about the existence of these so-called "war games", but I couldn't get a hold of any of them where I lived. Even mail order was limited back in the Dark Ages and E-Bay didn't even exist. What to do?
About the only game I could get with a vaguely war-gamey feel was this old "Parker Brothers" chestnut:
I know the most recent versions of the game have improved things somewhat, but I can still only give Risk three pips out of six in good conscience:
Mercifully the Leisure World hobby and craft store forty minutes away in Corner Brook started stocking cool games in the early Eighties. This was one of my first purchases:
Y'see, Godzilla was another huge fixture of my childhood, making this a no-brainer for me. The only challenge with this game was trying to get one of your willing buddies to play the military side while your patron monster gleefully mashed populace units, crushed buildings and lit half the map on fire.
The Creature That Ate Sheboygan was proof positive that there were games out there for every area of interest, games that were sophisticated and realistic. Or, as realistic as a board game could be about a giant robot annihilating a major piece of real estate in Wisconsin.
For allowing me to get my smash-on, The Creature That Ate Sheboygan rates four pips outta six: